On this brief at Bezier I was assigned the task of generating a POS suite for the launch of 2K's game, Bioshock 2 on XBox, PS3 and PC. The game was set in a dilapidated underwater future with 1930s period features, and this rich visual seam was mined throughout the research phase to see what we could bring from the game out to the shop floor.
After the initial ideas and concept phases, me and my team took a route utilising lots of rust, portholes, neon and other vintage elements of the era. Using some existing assets and generating a lot of our own we eventually produced a set of pos units we felt was worthy of representing the game in the real world...
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